Most notably, some of the whiz-bang results are going away. You won’t see the very same outline impact, and the flower effect fades out as your project ends up being more intricate. Google is also chopping PC-specific features such as the Audio Reactive mode. The objective is to produce as smooth an experience as possible– you do not want stuttering when you’re developing art.
Tilt Brush will be offered sometime later on in the spring, roughly dovetailing with the launch of the Quest itself. Together with games like Beat Saber and Vader Immortal, this gives Oculus’ stand-alone headset a relatively compelling early software application lineup– if one that largely depends upon familiar names to reel you in.